Digital Games

Digital Games

Computers at Play

Book - 2010
Rate this:

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the television screen, hence the name "video game." With the development of personal computers in the 1980s, the computer monitor became a more popular display device, leading to the new term "computer game." These terms, along with "digital game," are now interchangeable. Digital Games: Computers at Play  explains the history of digital games, explores how the games have affected players and society, and discusses emerging trends in the digital gaming industry.

Publisher: New York : 2010
ISBN: 9780816067862
Branch Call Number: JNF 794.8 MITR
Characteristics: 126 p. : cil. ill. ; 25 cm

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age Suitability

Add Age Suitability

There are no age suitabilities for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Browse by Call Number

Recommendations

Subject Headings

  Loading...

Find it at LCCL

  Loading...
[]
[]
To Top