The Quest

The Quest

eBook - 2013
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Wilbur Smith returns with the eagerly awaited sequel to his thrilling Egyptian series. Following on from River God, The Seventh Scroll and Warlock, The Quest continues the story of the Warlock, Taita, wise in the lore of the ancient Gods and a master of magic and the supernatural. Egypt is struck by a series of terrible plagues that cripple the Kingdom, and then the ultimate disaster follows. The Nile fails. The waters that nourish and sustain the land dry up. Something catastrophic is taking place in the distant and totally unexplored depths of Africa from where the mighty river springs. In desperation Pharoah sends for Taita, the only man who might be able to win through to the source of the Nile and discover the cause of all their woes. None of them can have any idea of what a terrible enemy lies in ambush for The Warlock in those mysterious lands at the end of their world.
Publisher: [London] : 2013. Pan,
ISBN: 9781743033784
Branch Call Number: REM
Additional Contributors: Bolinda Digital

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Jul 14, 2017

I can't help learning geography about Egypt and N. Africa from reading Wilbur Smith's books. The information and history he provides through his books is almost life like. His characters are so well developed they could be standing next to you.

Feb 05, 2015

The Quest --- by --- Wilbur Smith. This isn’t my first brush with Wilbur but for sure, I hope it won’t be my last. The place is ancient Egypt. The Nile, the river that nourishes Egypt has, mysteriously, virtually dried up. Pharaoh sends Taita the Magus on a mission upriver to discover the cause of this calamity. It is here, on the flanks of a volcano that Taita confronts the wicked, evil creature whom he finally manages to overcome. That, in a very small nut shell, is it. There’s adventure, swordplay, blood, gore, and magic all between one set of covers. It’s a shame the book’s only five hundred pages short. Reading that’s enjoyable to the nth degree.

May 29, 2011

This book is like a video game on paper. Cardboard characters encounter one adventure after another, being manipulated through a bunch of trials that seem more or less randomly thrown at them. It's really a long string of "this happened, then this happened, then..." etc., with virtually no character development whatsoever. For example, as far as I can tell, Fenn's only purpose in life is to worship Taita and bail him out once in a while. Taita's gang benefits from convenient magic, their opponents' lack of competence (or brains), and/or sheer dumb luck too often to be believable. The climax of the story seems a little too simple considering the extraordinary power the witch Eos is said to have. Overall, this story could have been much more interesting if it had been better written, with more character development and more plot interdependencies.

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