Beginning Game ProgrammingeBook
This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming language. It will focus on the standard C language and will utilize DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter will cover simple, small sample games to demonstrate beginning game programming techniques. The author will use Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and will include the 3D object files on the CD-ROM. Readers who are inspired to learn more about making their own 3d models can go on to "Game Art for Teens", "The Dark Side of Game Texturing", "2D Artwork and 3D Modeling for Game Artists", etc. based on their area of interest and level of artistic experience.
Publisher: Thomson/Course Technology PTR, Boston, Mass. :2005
Branch Call Number: REM
Characteristics: 1 online resource (xv, 337 pages) : illustrations