Game Programming for TeenseBook - 2009
Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
Publisher: Course Technology PTR, Boston : c2009
Edition: 3rd ed
Branch Call Number: REM
Characteristics: 1 online resource (xiii, 349 p.) : ill
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